Directing Game Animation 1st Edition
Grab the reins of performance and pipeline with Directing Game Animation, 1st Edition by Mike Jungbluth — an essential guide for animators, technical directors, and creative leads aiming to raise the caliber of in-game animation. Clear, practical, and grounded in real-studio workflows, this book translates cinematic directing techniques into the fast-paced world of interactive entertainment.
Learn how to craft compelling character performances, shape believable motion for gameplay, and communicate vision across multidisciplinary teams. Jungbluth breaks down the animation director’s role into actionable strategies: planning sequences for gameplay, directing motion-capture and keyframe sessions, integrating animation into the production pipeline, and balancing aesthetic ambition with technical constraints. Case studies and process-focused advice make complex topics accessible, from timing and staging to iteration and quality control.
Whether you’re working at an indie studio in Berlin, a major team in Los Angeles, or a remote crew across Asia, this book provides globally relevant frameworks for leadership and collaboration. You’ll finish with stronger creative direction skills, clearer notes, and a practical toolkit for elevating character performance in any genre.
Ideal for animation directors, lead animators, producers, and students preparing for industry roles, Directing Game Animation is both a reference and a roadmap to professional excellence. Ready to shape better in-game performances and faster pipelines? Add this authoritative guide by Mike Jungbluth to your library and start directing with confidence.
Note: eBooks do not include supplementary materials such as CDs, access codes, etc.


