Artificial Intelligence and Playable Media 1st Edition
Grab attention with a fresh perspective on game intelligence: Artificial Intelligence and Playable Media, 1st Edition by Eric Freedman is a clear, practical guide that bridges core AI concepts and the creative demands of modern game and interactive-media design.
This book dives into the algorithms and design patterns that make characters believable, worlds responsive, and narratives adaptive. Readers will find approachable explanations of pathfinding, decision-making systems, behavior trees, procedural content generation, player modeling, and contemporary machine learning techniques tailored for playable experiences. Realistic examples and design-focused case studies show how technical choices affect player engagement, pacing, and emergent gameplay.
Designed for game developers, designers, students, and interactive-media professionals around the world, the text balances theory with immediately useful practice. Whether you’re building indie titles, AAA systems, or experimental interactive narratives, Freedman’s writing helps you translate AI principles into tools and mechanics that enhance playability and audience immersion.
Why this edition matters: it emphasizes playable outcomes—how AI influences design decisions, testing, and iteration—helping teams deliver smarter, more compelling experiences that resonate across markets in the US, UK, Europe, and beyond. Accessible diagrams, industry-aware examples, and project-ready insights make it ideal for classroom use, studio reference, or self-directed learning.
Elevate your craft with a resource that speaks to both engineers and designers. Order Artificial Intelligence and Playable Media by Eric Freedman today and start turning intelligent systems into memorable play.
Note: eBooks do not include supplementary materials such as CDs, access codes, etc.


