A Complete Guide to Character Rigging for Games Using Blender 1st Edition
Grab the skills that bring game characters to life with A Complete Guide to Character Rigging for Games Using Blender, 1st Edition by Armin Halač. This practical, visually driven manual is crafted for artists and developers who want rigging workflows tuned for real-time game engines.
Discover clear, step‑by‑step explanations of core rigging techniques—from joint placement and skinning to IK/FK setups, deformation correction, facial rigging, and performance-minded optimization. The book translates complex concepts into actionable pipelines that work for indie creators and studio teams across the US, Europe, and beyond, with guidance on exporting and integrating rigs into popular engines like Unity and Unreal Engine.
You’ll benefit from real-world examples and troubleshooting tips that save production time: efficient weight-painting methods, rig layering for animation flexibility, and rigging strategies that maintain fidelity without sacrificing frame rates. Practical screenshots and annotated workflows make it easy to replicate results in Blender’s open-source environment, whether you’re building a platformer hero or NPC ensembles for an open-world title.
For artists aiming to advance their game credits or studios streamlining character production, this guide bridges artistic intent and technical necessity—empowering better-looking, game-ready characters faster. Clear language, professional instruction, and focused game-centric techniques make it an essential resource.
Take the next step in your game development journey—add A Complete Guide to Character Rigging for Games Using Blender by Armin Halač to your toolkit and start creating rigs that perform as beautifully as they animate.
Note: eBooks do not include supplementary materials such as CDs, access codes, etc.


