Digital Character Creation for Video Games and Collectibles 1st Edition
Grab the edge of industry-standard character art with Digital Character Creation for Video Games and Collectibles, 1st Edition by Samuel King — a clear, practical guide crafted for artists who want professional results fast. Whether you’re designing playable heroes, non-player characters, or intricate collectible figures, this book delivers an efficient path from concept to production-ready 3D assets.
Inside, Samuel King breaks down the whole pipeline with approachable explanations and actionable workflows: concept development, sculpting fundamentals, retopology, UVs, PBR texturing, and rigging considerations for animation and manufacturing. Practical tips and real-world examples help you avoid common pitfalls and streamline collaboration with art directors and technical teams. The tone is technical yet accessible, making it ideal for aspiring character artists, 3D modelers, game developers, and collectible designers refining their craft.
Picture the advantage: faster iterations, cleaner meshes, and textures that read beautifully in-engine and on the printed shelf. The book is tailored to current tools and industry expectations—helpful for creatives in studios and independent creators across the U.S., UK, Canada, EU, India, and beyond looking to elevate portfolios and ship professional assets.
If you’re serious about mastering digital characters for video games or high-quality collectibles, this 1st Edition is a practical resource that translates studio-grade techniques into your own projects. Add Digital Character Creation for Video Games and Collectibles by Samuel King to your bookshelf and start turning compelling ideas into game-ready and display-ready realities today.
Note: eBooks do not include supplementary materials such as CDs, access codes, etc.


