Asian Histories and Heritages in Video Games 1st Edition
Asian Histories and Heritages in Video Games, 1st Edition invites readers into a rich, interdisciplinary exploration of how video games interpret, reproduce, and reshape the past across Asia. If you’re fascinated by the intersection of digital play and cultural memory, this compelling collection places regional histories—from Japan and China to India, Korea, and Southeast Asia—at the heart of contemporary game studies.
Discover thoughtful, research-driven essays that analyze representation, narrative design, and player reception. The book moves beyond surface-level depictions to examine how games negotiate heritage, ritual, colonial legacies, and local archives, offering fresh perspectives for scholars, educators, game developers, and culturally curious players. Clear case studies and critical frameworks make complex arguments accessible without sacrificing rigor.
Whether you teach cultural history, design historically-informed games, or study digital media, this volume equips you with analytical tools to read games as living texts of Asian pasts. Practical insights show how creators can ethically engage with sensitive material, while comparative chapters highlight transnational flows of imagery and memory—making the title especially relevant for readers across Asia, Europe, and North America.
Engaging, authoritative, and timely, Asian Histories and Heritages in Video Games, 1st Edition is essential for anyone seeking to understand how interactive media shape and are shaped by Asia’s diverse historical legacies. Add this indispensable resource to your shelf today and deepen your appreciation of gaming’s role in preserving—and contesting—history. Order now for a sharper view of heritage in the digital age.
Note: eBooks do not include supplementary materials such as CDs, access codes, etc.


